Of course, strategy games are some of the easiest genres to work with because they work very well both in person and across the screen, but still, there’s also a lack of strange diversity in terms of experience that has been carried over as a Board game.
Bethesda is an example, thanks to its work on Fallout or even better at Doom, which of course doesn’t translate easily into a Board game. Other notable examples are Portal, Street Fighter and Gears of War, all games in the series, adapted to the world and Board game modes that note good results in terms of sales.
Crossovers of card games, of course, is a fairly common phenomenon, given their relative lack of difficulty from the standpoint of writing code, especially in comparison with larger projects, such as The Witcher 3: Wild Hunt (which, ironically, is a real card game, is now also present in binary mode, Gwent, and even Board game in the Witcher).
- But this is something more than that, is a process that takes place in the distant (technological) past.
- From the solitaire of the most archaic operating systems, to the huge digital poker games taking place in these years.
While digital adaptations are certainly not uncommon, the same can be said for another, because there are actually few card video games that are also a physical format. Hearthstone is a good example because its incredible popularity is reflected in the rapid success of a physical counterparty, however, Blizzard still prefers only the digital way. Printing cards is definitely an expensive operation, and many factors in terms of supply and sales should be kept in the account, factors that many designers choose not to deal with.
Another game I especially loved
Some games, however, are in limbo, the border that separates the physical from the digital disappears. We played DropMix during the holidays, and despite the fact that the music doesn’t meet our needs, we still saw the potential that such a product can offer.
Another game I especially loved was Xcom: The Board Game, a General transposition that can be played both independently and for four players. Not only does he have countless calls to lead in the series in question, but he also uses companion apps to best give away his video game counterpart.
- Sony has tried to bring something similar to PlayStation via PlayLink, an intelligent system in which players can control their actions on the screen using an app in their smartphone.
- The classic Board game Ticket to Ride, for example, benefits this system, but there are a few other games that use PlayLink to achieve a similar effect, allowing even non-console players the pleasure of interacting in an easier and more accessible way.
Speaking of classics, of course, games like Mahjong and Schacchi have also appeared on various digital platforms. Chess has appeared in the digital world almost always, but recently there have also been games under blasonato, such as Monopoly or one Switch, which is the perfect platform for these games, thanks to its removable controllers and tolerance.
Over the years monopoly has had countless adaptations of video games, including even one dedicated to Mario, which we should try.
Perhaps a more appropriate question
With the development of the Board game industry, and more and more publishers understand how much the two realities have in common, we are beginning to see more and more games that are being converted to digital. Asmodeus is one of the most active companies in the field, currently running transposing games such as Scythe and Terraforming Mars, of which it will certainly be interesting to see the results at the end of early access.
Will there be a wide enough audience to make these headlines effective? Or beginning to perceive to buy the physical version of the game, after trying this digital store Steam?
Perhaps a more appropriate question would be: is it really wise to buy a digital version of what you’ve already physically played? No matter the quality of transpose, playing on the screen with the mouse and keyboard is never the same.
So you can really lose the tactile perception that can be set out of the game, the impression that you are trying to play any card or roll the dice, the inevitable cleaning up after the match, making mistakes that often go unnoticed.Uncategorized